
What are poisons? Poisons are a unique Assassin ability. No other guild has poison labs, or poison making as a guild skill. Although some players outside the Assassins can make poison, they have to invest large amounts of experience teaching themselves the required skills.
Your poison making ability depends on the skill covert.items.poisons . This determines the strength of your poison, and how skilled you are making it. Poison making also needs some other skills, which will be covered later.
The Assassin’s guild lab has various tools for your use to make poison. The poison labs are located on the third level, in the classroom block. They were added when the interest in poisons was clearly expressed to the creators.
| Unit | Divisions | Container |
| 1 drop | ||
| 1 teaspoon | 20 drops | 1 phial |
| 1 tablespoon | 3 teaspoons | |
| 1 ounce | 2 tablespoons | |
| 1 cup | 8 ounces | |
| 1 pint | 2 cups | |
| 1 quart | 2 pints | 1 bottle |
The Guild has a wide array of tools for Assassins to make poison with in the labs. The various tools in the lab are:
| Tool | Purpose | Syntax |
| Mortar | Grinding ingredients | grind all in mortar |
| Press | Pressing sacs and glands for liquids | press all in press |
| Flasks | Steeping plant matter into a liquid | steep all in flask |
| Firebox | Heating liquids to strengthen them | heat all in firebox |
| Still | Distilling liquids to strengthen them | distill all in still |
| Sink | Constant source of water | fill sink |
| Bucket | Place to store ingredients | get<item> from bucket |
Various ingredients need to be grinded, pressed, or steeped so as to bring out their various powers to be converted to poison making. Once made, poisons can then be strengthened using various methods, like heating or distilling. One is advised to not mix poisons in the sink, which will refill itself from time to time, ruining your poison. Also, be considerate other people who will use the lab, as you may taint their poison with yours. Leave the lab a little better than when you went into it. Be sure to empty the sink, and clear out all trash you may have, and should there be anything leftover that could be useful, put it in the bucket.
Pipettes have recently been introduced into the game. They are objects which allow the user to suck up unwanted/wanted liquid from a mixture and transfer it to another receptacle, or empty away. Teat pipettes can also be used to pour a liquid, drop by drop, into another container. Here are the pipettes, their names, their sizes and their prices:
| Size | Capacity | Cost |
| teat | 10 drops | AM $10 |
| tiny | 20 drops | AM $10 |
| small | 40-70 drops | AM $15 |
| medium | 120-150 drops | AM $25 |
| large | 160-190 drops | AM $25 |
The ingredients in poison making generally consist of three types: animal parts, herbs and solvents. You can probably find an extensive list of such items with research in the Library; animal parts in the Book of Beasts, herbs from the various herb books like Drydon’s Herbal, Plants of Genua, and so on, and solvents can be found from the Little Book of Solvents.
Gathering the ingredients are also rather easy. Solvents can be found in various shops scattered around the Disc. Animal parts can be collected from the respective animal’s corpse using ‘get <organ> from corpse’ while a knife is equipped. Lastly, herbs can be collected using the command ‘gather’, which uses your crafts.husbandry.plant.herbal, which you use to identify different herbs, and crafts.hunting.foraging to increase your success at gathering the herb.
The real trick to poison-making is to know what matches with what. Would alchorian mould work with, say, drain cleaner? Would, say, foxglove dissolve in vodka? Most of this information is based on the poison recipe. Do some research, make a few guesses, or learn the recipe from someone else. Poison-making requires some degree of logic, skill and patience. Mixing bottles of stuff may sound easy, however this is far from the case. For the poison to be perfect, there can be no excess ingredients in the bottle. The introduction of pipettes have made this somewhat easier, but poison-making is not for the impatient at heart.